

Purple/Red + Purple/Blue + ? = Pure Luck (Black) Purple/Red + Purple + Orange = Pure Might (Black) Orange/Red + Orange + Purple = Pure Speed (Black) Green/Yellow + Green + Orange = Pure Intellect (Black) Green/blue + Green + Purple = Pure Personality (Black) Orange/Yellow + Orange + Green = Pure Accuracy (Black) Purple/Blue + Purple = Endurance Boost (White) Purple/Blue + Green = Swift Potion (White) Purple/Blue + Orange = Freezing Potion (White) Purple/Red + Purple/Blue = Luck Boost (White) Purple/Red + Purple = Might Boost (White) Purple/Red + Green = Freezing Potion (White) Purple/Red + Orange = Shocking Potion (White) Orange/Yellow + Purple/Blue = Divine Restoration (White) Orange/Yellow + Purple/Red = Earth Resistance (White) Orange/Yellow + Purple = Flaming Potion (White) Orange/Yellow + Green = Cure Paralysis (White) Orange/Yellow + Orange = Accuracy Boost (White) Orange/Red + Purple/Blue = Air Resistance (White) Orange/Red + Orange/Yellow = Divine Cure (White)

Orange/Red + Purple = Shocking Potion (White) Orange/Red + Green = Flaming Potion (White) Green/Yellow + Orange/Red = Fire Resistance (White) Green/Yellow + Purple/Red = Divine Restoration (White) Green/Yellow + Purple/Blue = Water Resistance (White) Orange/Red + Orange = Speed Boost (White) Green/Yellow + Purple = Noxious Potion (White) Green/Yellow + Green = Intellect Boost (White) Green/Yellow + Orange = Cure Paralysis (White) Green/Blue + Purple/Red = Mind Resistance (White) Green/Blue + Orange/Yellow = Body Resistance (White) Green/Blue + Orange/Red = Divine Restoration (White) Green/Blue + Green/Yellow = Divine Power (White) Green/Blue + Purple = Swift Potion (White) Green/Blue + Green = Personality Boost (White) Green/Blue + Orange = Noxious Potion (White) Purple + Yellow = Water Breathing (Purple/Yellow) Orange + Purple = Remove Fear (Orange/Purple) Orange + Blue = Preservation (Orange/Blue)

Orange + Yellow = Stone Skin (Orange/Yellow) Green + Purple = Remove Curse (Green/Purple)

Green + Orange = Cure Insanity (Green/Orange) Green + Yellow = Harden Item (Green/Yellow) Green + Blue = Recharge Item (Green/Blue)
